Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
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This is the first time in the new year and new decade that I am posting here. Happy New Year. I thought that I would start off all of the blogs that I write with two special entries. The first is a look back at 2009. The second is a look forward at what I would like to cover in 2010. There was a fair bit of time off in 2009 on this blog leading to only a few topics that were covered. This number was lessened even more by some of them taking multiple parts while others were a series on a particular topic. There were a few that posed as simple heads ups that there would not be new entries. There was even an attempt at having guest bloggers. Of course that did not go over so well since I know a limited number of artists, at least ones that I was daring enough to approach with the idea.
The earliest entries took a look at creating custom eye maps using what I'd previously learned from mapping spheres into planets. The eyes led back to planets as I explored a way to create planetary revolutions and paths in space by connecting them to a human figure. Next were a couple weeks about photo stitching, which was furnished by Windows Live Gallery. Then I got into designing creatures and going from form to biological function and back. That led to revisiting role-playing game artists with some new faces. Then, out of the blue I popped out a rusted metal mesh tutorial. From there were discussions about strength in simplicity and strength in complexity. The year finished off with an interesting look at negative intensity lights to create darkness in a scene.
It was quite a ride. Next week I'll let you in on what's next to come.