Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
R.M.T.P. Co. is a
company dedicated to quality
Web products without all of
the unnecessary hype. Our
products speak for themselves. Down to earth, easy,
usable, these are the principles
we believe in.
I am planning to take a hiatus from blog writing for the entire length of June. This blog is one of them. During that time I expect to do a lot of coding work on my websites to get tag pages done and the Knowledge Base up and running. That will be good for this and all my other blogs. I'd like to put in some time working in Daz Studio doing some art. I might install the new version or I might not. Some updates have not been kind to me in the past. The language regarding the beta being free for Daz Studio 3 Advanced makes me wonder if the final release will not be free and what that means. Hopefully I'm just overanalysing. There are some pictures I have in mind to create next. Some of them are going to require testing of light conditions and casting shadows.
Hopefully the tests will provide some good fodder for blog articles when I return. I would like to do some more writing on form and function. One of the art projects I have in mind is a new book cover. It is going to require some customising of textures, creating some parts from other parts, and likely some deformers work with primitives. There is another project related to my art but not to this blog or actually creating any new scenes. I have everything worked out for a voting system to put in place in the Battered Spleen Productions Grotesquerie. It just needs to be written into all of the picture pages then everyone can rate the pictures on a 5 star rating system that determines half-star values even though the votes must be in whole stars.